Launch your own web3 metaverse.
Accessible to anyone on any device.
DJ Sam Ace can now engage her fanbase via her own metaverse which is integrated with her equipment, digital twin and site.
unlock your creativitypowered by a single token
optimizing the metaverse for cost-efficiency and performance.
Users can access your experience in multiple ways:
1. Traditional: users navigate to your website and connect with your metaverse, either as guest or with their web3 wallet.
2. Metaverse: users open a hyper-portal from another metaverse and by entering it, seamlessly navigate to your site and metaverse.
Since building, deploying and managing multiplayer web3 experiences is quite complicated, YOM offers a webapp from where you can build, deploy and manage your metaverse from a simple user interface.
In order to link these two together you need to 1) configure the SDK into your Unreal Engine project and 2) invite YOM to the Github project that you want to convert into a metaverse. We handle the rest - as easy as that.
Yes, a user may decide to login as a guest without wallet.
However, guests cannot collect NFTs or chat - and their accounts are wiped afterwards.
You are in complete control over your application.
That means you can send any type of data to it - as long as you whitelist the address where it is coming from.
Yes you can - your metaverse can communicate back and forth with your website.
That means you can create product configurators or interactive virtual catwalks to showcase the fashion that users can directly add to their shopping basket after they experienced it.
Or mini-games that provide top players a uniquely branded baseball caps (example) or discounts on their next order.
So far, only authentication via your Phantom Wallet on Solana is supported.
Support for integrating Metamask and NFTs on EVM based chains is expected in the beginning of 2023.
Currently, you can use YOM to directly airdrop NFTs from any (existing) Solana collection.
The reason for Solana is that the gas fees are close to zero - whereas with Polygon and Ethereum the associated costs are significantly higher.
We are working on a solution to cover these chains as well.
You own the experience - so you can pause it. You can ban users that violate the rules set by you.
You can also limit the amount of users that can concurrently can access the experience.
All are devices are supported except for VR at this moment in time.
Do note that only the Brave browser for Android and iPhone support true web3 wallet authentication.
Depending on the adoption of VR, we will be integrating VR at some point in the future.
Our pricepoint starts at $0.32 per user per hour; which is the lowest price for pixel streaming in the market.
With the release of the peer-to-peer infrastructure update, prices will be even lower.
So give your fans what they deserve. A red pill.
€0.05
/ per streaming
minute